If I have a +10 bonus for something with a DC of 10, I should succeed every time. A +10 bonus is enormous, its like being an Olympic athlete at something. A DC of 10 is easy, it should be like tying your shoes. Instead, a 1 roll is an automatic failure, I have a constant 5% chance to fail at trying my shoes. It’s silly.
Tabletop RPG D20 Orc Massage Critical Failure shirt
I believe the dreaded ‘1’ should only apply to attack rolls and you should confirm critical failures like crit hits. I think some GMs enjoy excessively punitive crit failures to hope for funny situations. The problem is it’s all fun and games until the group makeup and story gets jacked up cause someone managed to cut their own head off somehow. Tabletop RPG D20 Orc Massage Critical Failure. Rolling a 1 on a skill check just adds one to your check so with a +10 bonus you should not fail a dc10 check.
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Most skill checks don’t fail badly (fall, start drowning, etc) unless you fail by 5 or more and many checks grant bonuses for every amount of 5 over the dc you succeed by. So if you’ve got a high enough skill, just take 10 and call it a day. If your DM is making you roll every time, you’re doing it wrong. Rolls should be for stressful scenarios or where failure has real consequences. I’m pretty confident that I can tie my shoes routinely, but a 5% chance of failure if I’m trying to tie my shoes during a bloody combat, seems about correct.